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Release 2.0.17

May 12, 2012
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Version 2.0.17 of the HUD is now available.

  • Bioscan now scans sim-wide regardless of viewer
  • Flight system adjusted to account for removal of flight ceiling
  • Team member culling restored (since Linden Lab put SVC-4823 on hold)

Release 2.0.16

February 26, 2012
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Version 2.0.16 of the HUD has been relesed with two bug fixes:

  • Click-and-hold to target now disabled in combat mode and when no mode is selected.
  • Team members are no longer removed from the team when offline (due to SVC-4823)

Developer’s Kit 2.0.15

February 4, 2012

The developer’s kit has been updated from 2.0.12 to 2.0.15 to incorporate our bug fixes and new features. Notable are the additions of the hope and avarice objects to the kit.

Agent Orange 2.0

January 22, 2012

The Agent Orange power rings, Okaara batteries, and agent construct loaders have been updated to version 2.0 of Mystic Gems power ring system.  Current customers should receive the updates as they rez and charge (or, for agents, reload) their existing rings.

Release 2.0.15

January 22, 2012
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Version 2.0.15 of the HUD and core constructs are now available.  Along with support for avarice, these include enhancements to targeting, reflex shields, pusher constucts, and team functions.  HUDs will update on attachment; construct updates will be delivered when your battery is rezed or within 24 hours.

2.0.14 was an unreleased internal testing version.  You didn’t miss anything.

  • Support for Avarice functions
  • Unified HTTP communications for constructs
  • Act! team functions moved to http back-end
  • Fixed stack/heap collisions in some scripts
  • Improved llCastRay()-based targeting acquisition
  • Pusher constructs now use nonphysical motion for greater effectiveness
  • Reflex shields now detach automatically if focus drops below 0; they won’t knock you unconscious.

The future…

January 3, 2012

Aethyr shoved this across the desk to me over the holiday. So far as I know, this is the grid’s first mesh power ring. It should be less of a load on viewers, but more importantly it looks exactly like she wanted it to look.  We’re keeping an eye on what viewers are gaining ground and how many people can see mesh; when it hits what we consider critical mass, you’ll start seeing us update gear to use the better models.  What’s holding you back?

Service Restored

September 28, 2011

With this week’s rolling restart, Linden Lab has fixed the bug that was blocking batteries from loading constructs into the rings.  We are again open for business. Thank you to all our customers for your patience and understanding.

Development will be slowed due to SVC-7294 and SVC-7321, which still impact us. We would appreciate your support on those JIRA reports.

Server Bug Breaks Power Batteries & HUDs

September 13, 2011

This morning, Linden Lab deployed a new version (11.09.09.240507) of the Second Life simulator software to the main grid.  This version contained a bug (reported as SVC-7283) which prevents our power batteries from transferring inventory to the HUD.  This effectively prevents new rings from charging for the first time, and prevents any ring from recharging from the standard battery.  Rings which have already been charged can use the power battery from the construct Tools menu to recharge, but attempting to charge from your regular battery will remove all constructs from the ring.

Until this bug is fixed, we have halted all sales.  We will be monitoring the situation closely.  Linden Lab is reacting as quickly as can be expected, but at best we expect it to be two weeks before a fix is deployed.  It may be much longer.  We will send an in-world group notice as soon as we have confirmed the rings are functional again.

Thank you for your patience and understanding during this difficult time for Mystic Gems.

Release 2.0.13

August 21, 2011
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Version 2.0.13 of the HUD is now available.  This addresses several Act! related bugs, and adds some new sensor features.

  • Autoattacks no longer cause friendly fire incidents
  • Added script time to scan results
  • Added “see avatars” data to area scan
  • Bug fixes to teaming
  • Bug fixes to Act! trait tests and attribute rolls

 

Release 2.0.12

August 14, 2011
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Release 2.0.12, impacting the HUD and constructs, is now available.  This is our first deployment of construct updates; rez the updater near your battery and choose “Install” from your HUD menu to install the updated constructs.

  • Fixed Act! info not displaying when you switch from one Act!-enabled target to another
  • Fixed mixcalculation in defenses that was halving all incoming Act! damage
  • Moved team storage to off-world server for reliability
  • Fixed incomplete initialization of breath mask construct
  • Fixed bug in spike swarm that was making all spikes rage
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