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Developer’s Kit

October 26, 2009

Developer's Kit

This weekend we released the culmination of our original vision for the Mystic Gems power rings: the developer’s kit.

We’ve always said the power rings are limited only by the imagination of the ringbearer. The developer’s kit is the key we’ve been making to unlocking your imagination through your power ring. The kit includes the scripts necessary to make anything you build work with your ring just as well as the constructs we build at Mystic Gems. The documentation we’ve added to the web site will let you script the rings through the same interfaces we do.

There’s already a thriving community of people developing power rings. Up until now, we’ve had to call them competitors. With the developer’s kit, we hope to open that community up wide; we’ve removed the hurdle of having to make a ring, a HUD, core scripts, etc., and we invite any and everyone to stretch their imagination and their light in new and exciting ways. We’re working on a program to let you share your creations with others; watch the blog for news.

Why has it taken this long? We’ve been working on this for over a year. We didn’t consider it ready until anything we thought the rings needed to be able to do could be done without having to change the scripts in the rings themselves. We hit that point with 1.1.

So what’s in the kit? The meat of it is the scripts we use in constructs of all types: ones that attach, like the sunglasses, regular ones like walls and chairs, and constructs dropped by beams, like the containment bubble; also the shield script, which is a special kind of construct, and our universal beam script, used in all the built-in attacks. The scripts are no mod/copy/no transfer, for use in your stuff. Along with them is basic documentation on how to use the scripts and how to configure your constructs so that they work with your power ring. Supplementing it is the full documentation, here on the web site. We wanted to keep that centralized so we can update it as we add features to the rings, and because a lot of the data needs better formatting than we can get in a notecard in order to be clear. The web site describes the interfaces the ring and HUD have to let constructs do more than rez and die.

We invite interested developers to join the Mystic Gems Developers group in Second Life. We’ll be using that to answer questions, post updated scripts, and generally stay in touch with you.

I’m really proud of what we’ve done. I look forward to seeing what you do with it.

—Jack Abraham, Mystic Gems


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